“Robo Manus” dials up the tempo a few notches and immediately jumps into the action with utter joy and abandon. As a result, most tracks do feel like fully-fledged (if abbreviated) hard rock songs, performed on the SNES. This sort of variety and flow shapes almost the entire soundtrack. “Abobo” reprises material from “Main Theme” in a slightly faster rendition, before moving through a number of various new riffs. The rest of the Battletoads & Double Dragon soundtrack follows this stylistic lead, dishing up some of the best melodic hard rock written for the SNES. Amidst the fist-raising hard rock, Wise tastefully sprinkles in a few synth leads that effectively underscore the game’s space location. Thanks to this strength, “Main Theme” successfully kicks off proceedings at a steam-rolling, mid-tempo pace that references Battletoads’ earthy rock intro, but updates it for the 16-bit era. What’s more, Wise’s writing for guitars is flawless, his riffs beautifully melodic yet powerful, varied and instantly memorable. It’s hard not to think of Wise’s work here as a precursor to the amazingly realistic sounds he coaxed out of the SNES for Donkey Kong Country.
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On the Battletoads & Double Dragon soundtrack, the guitars (and the rest of the rock band ensemble) are sampled to a very impressive standard that makes these compositions truly come alive. He’s helped by a guitar tone that is far punchier and more exciting than the thinly buzzing guitars on Battlemaniacs. Wise takes the hard rock influences from the SNES Battletoads in Battlemaniacs – where they awkwardly shared the limelight with orchestral sounds – and puts them front and centre. Out of the quartet of Battletoads & Double Dragon soundtracks, it’s the SNES one that takes the crown. And of course, David Wise was responsible for the scores. Once more, the game was first released on the NES, followed by Game Boy, Sega Genesis and SNES ports. That impression seems to continue with more recent assessments of the game: a decent enough brawler that doesn’t live up to the potential of the franchise crossover. Ultimately, Battletoads & Double Dragon garnered respectable but rarely enthusiastic reviews at the time of its release. It didn’t help that Double Dragon characters made appearances under the wrong names.
![double dragon 3 american boss theme double dragon 3 american boss theme](https://gamefabrique.com/storage/screenshots/nes/double-dragon-3-the-sacred-stones-21.png)
For starters, with Rare developing the game, Battletoads & Double Dragon felt like it was shoehorning the world of Billy and Jimmy Lee into the more comic-like antics of a Battletoads game. However, things didn’t quite pan out as expected. Why not combine two forces of nature in one amazing game? The match seemed to be an entirely natural one, given that Kevin Bayliss, co-designer of Battletoads, was a big Double Dragon fan.
#Double dragon 3 american boss theme license
So where to next for the burgeoning, but not quite yet established franchise? Publisher Tradewest had released Battletoads on several platforms and held the home license for the venerable Double Dragon franchise. There was also Battletoads in Battlemaniacs, a SNES (and later Sega Master System) game that ultimately felt like a remix of the 1991 NES title. The 1991 NES original had been successful enough to spawn several ports.
![double dragon 3 american boss theme double dragon 3 american boss theme](https://www.gamespot.com/a/uploads/original/1601/16018044/3898101-battletoads-double-dragon.jpg)
![double dragon 3 american boss theme double dragon 3 american boss theme](https://images.nintendolife.com/screenshots/111499/large.jpg)
In 1993, the Battletoads franchise was in a slightly curious spot. Battletoads & Double Dragon Soundtrack (SNES), David Wise, 1993